About Me

I am a game designer living in the Pacific Northwest. I use video games as an expressive creative medium.

In addition to game design, I also know several programming languages, 3D modeling, 3D animation, illustration, and writing.

I can make just about anything.

For information on my professional work, see my LinkedIn profile

I can be reached at burke.leo@gmail.com

Deer Hunter 2014

During 2014, I was a mission designer working on Deer Hunter 2014, a F2P shooting game for iOS and Android.

As a part of the live content team, I designed and shipped regular content updates for the game.

To read more, click the link below

Press E To

Mourn the dead
Created for a reason

Rock Paper Shotgun

"Leo Burke has created a sad and wonderful little game trying to recreate actual feelings of mourning. " - Alice O'Connor


"Would you believe me if I said Press E To is actually kind of powerful" - Nathan Grayson

Kill Screen Daily

"What Burke addresses in Press E To is Advanced Warfare's frigid approach to eliciting an emotional connection between a videogame character and a player. " - Chris Priestman

776 - 778 - 780

Five friends, jetpacks, and the passage of time.
Created for the Makega.me series game pagent

Kill Screen Daily

"Other low-poly artists feature the aesthetic’s seams, but here Burke gleefully rips them apart in front of our eyes." - Tim Schneider

Warp Door

"Why play it? Imagine if a videogame was found on an old cassette tape. That cassette has taken some bashes and scuffs during its life, possibly housed a demon once or twice, too." - Chris Priestman

PC Gamer

"{...] a game – well, three games really – of such brooding weirdness that I immediately wanted to know more about this strange anthropomorphic world" - Tom Sykes

Also Featured:

Kill Screen Daily
Anait Games


Emotional catharsis via game design

Game built for 2013 Molyjam exploring emotional narrative within the context of a game

Kill Screen Daily

"Picture Tomb Raider reimagined by Holden Caulfield." - Tim Schneider


Sufficiently Human Podcast
Kill Screen Daily

Multiverse Tourist

The universe will come to an end if you don't stop it in the most roundabout way possible

Created for the Summer 2014 Ludum Dare game Jam, the theme was "Connected Worlds

Featured: Anait Games

Dog In A Mech

Made for the walking dead game jam, this is a game about what happens when you decide to make a radically different way to control a mechanized walking tank and then spend 2 weeks goofing off in unity3D.

Judge's Comments

"The experience was, frankly, hilarious."

AWARDS: Honorable Mention

Other Games

My other games, featuring some unfinished projects as well as some older projects, can be viewed here