Leo Burke - Game Programmer
Ideas implemented, games crafted, audiences amused.
This site is a collection of my personal projects. If you peruse all of them, you should get the impression that I'm a hard working 'creative type' who can create 'original content' for a variety of 'media'.
On the more technical side, I've been a game programmer at Hit The Sticks, doing everything from GUI programming to FX scripting.
I've worked on teams, or by myself, producing games using everything from C++ to Actionscript3 and many other languages in between. I love taking a concept that's in my head, putting it on the computer screen, and then putting it out there.
If you like what you see, feel free to contact me at burke.leo@gmail.com
JetPack Dog

Jetpack dog was a study in iterative design. I gave the game to playtesters during development and tweaked the game endlessly. Eventually, a version of this game was packaged with the IGF Pirate Kart and submitted into the Independant games festival.
Technical Info
- Coded with AS3 using the Flixel game library
- Weighs in at a whopping 104 kb
- Is not an art game
Play Jetpack Dog
Ruins

Ruins is a top down 3D arcade style action game. Ruins was made within 30 days for a TigSource.com competition. Run around and shoot ghost The player uses the WASD keys to move, and the mouse to aim. The goal of the game is to kill as many enemies as possible before succumbing to the never-ending swarms of them.
Technical Info
- Coded with C# using Microsoft XNA
- Original art and sound
Read the Post Mortem
Download (2.5 mb)
Craptastic Voyage

Craptastic Voyage was the final capstone project created in order to earn my Degree. Our class was tasked with coming up with an original game concept and implementing it within a semester.
Craptastic Voyage is a 2D "bullet hell" top down shooter with 3D game models for scenery and objects. Player shoot enemies and defeate multiple bosses in order to get to the end.
The game was coded using C# and XNA. Source control was used to upload art assets and update code. Art assets were created using The GIMP image editor.
Contributions
- Initial game mockup art
- Concept art for 2D/3D assets
- 2D Art Assets
- Debugging
Game Art
Download (195 mb)
Flash experiments
Click on a screenshot to play
Cloneabalt
Cloneabalt is meant to ape the "infini-Runnner" genre of flash games popularized by the hit game Canabalt. Really, it's a small game that I put together as I was learning AS3 for the 2nd time. I wanted to make something that wasn't pong. One guy said he thought it was funner than the original Canabal, and that made me feel pretty good, since I made the game in about a day.
Guided By Rockets
This game was made as a part of the "experimental gameplay project". The rules are that you have to make a game during the month using a theme, but the game itself must be constructed inside of 5 days. The theme that month was "immobile" and I was playing a lot of Quake 3 at the time, so I thought "wouldn't it be cool if you moved using only explosions?"
Fringilla
This was made during a 48 hour 'game jam' put on by reddit. I had tried game jams before, but this was the only time I had ended up with something near the end that resembled a completed game. The theme for the jam was "energy" and so I thought "What has energy? ... The sun. What does this game need? A tank. Right, solar powered tank!". The title is a random greek word, I don't know what it means, but using greek words for placeholder titles is very handy.
"I wish I could draw" people say to me. "So do I!" I reply.

More drawings are available on my drawing tumblr:
Drawing While Working
Everyone has a blog, I happen to have two.
I draw a lot, and every once in a while I will post it on here.
Sparsly updated neu-gonzo journalism fiction blog following the exploits of a hapless, unnamed protagonist as he wanders his way through the horrors of contemporary society.