Puppy Space Pirates

Space-Faring adventure game

  • Tools: ActionScript 3, Flixel, special monocrome image filter
  • Why: Done for a Glorious Trainwrecks weekend game jam.

I wanted to experiment with a monocrome color pallete and a different method of making a space-shooty game. I really like the look of old school mac-classic games, so that's where a lot of this came from.

JetPack Dog

Dogs and Jetpacks

  • Tools: ActionScript 3, Flixel
  • Why: Gameplay experiment with limited controls for maximal gameplay

For this game I wanted to try my hand at twisting the "infinite runner" genre and midway through I asked "what if I just gave the player a pellet gun?" and after months of tweaking this came about. After demoing it at the GDC I was asked if I wanted a job at a certain company, only to find out they weren't actually hiring flash programmers, but I was welcome to join their revenue-sharing program...

Scarred

Emotional catharsis via game design

  • Tools:Unity 3D, C#, Photoshop
  • Why:Game built for Molyjam exploring emotional narrative within the context of a game

During a difficult perioid in my life I decided to not focus on gameplay, and instead getting expressing myself in the context of a game. Through level design and scripting, I crafted an interactive vision of my inner self. This is a very personal game to me.

Guided By Rockets

Golfing with explosions

  • Tools:Actionscript 3, Flixel
  • Why:Done for an experimental gameplay monthly challenge.

The challenge for the particular month was to make a game where the main charachter couldn't move. I was playing a lot of Quake 3 at the time and was very good at rocket jumping, so I decided to take the concept and translate it into a 2D platformer

GDC ScrollZone

It's a long way to San Francisco

  • Tools:Actionscript 3, Flixel
  • Why:I wanted to see if I could code up a game on the plane ride to San Franscisco, under 3 hours.

Often when I get bored I find myself wishing I could be coding. On the plane to the GDC I wanted to find out what I could make in transit. Development was cut short when the plane developed hydraulic issues and had to make an emergency landing. I completed the game after landing

Twine RPG Dot HTML

It's like The Walking Dead, but not really

  • Tools: Twine, MS Paint
  • Why: Made for monthly "Klik of the Month Klub" on glorioustrainwrecks.com

I really like how easy Twine is to use for interactive text adventures, and I wanted to see about implementing an 'overworld' and branching paths. Mixed success. Really, I just like writing dumb stories and putting them into videogames.

Modal Dialog

This is a modal window. You can do the following things with it:

  • Read: modal windows will probably tell you something important so don't forget to read what they say.
  • Look: a modal window enjoys a certain kind of attention; just look at it and appreciate its presence.
  • Close: click on the button below to close the modal.

Cloneabalt

Attack of the clones

  • Tools:Actionsript 3, Flixel, Moxy
  • Why: Small game I made to learn how to use flixel

After making the requisite Pong clone in flash, I wanted to stretch my then-new AS3 programming skills with an Infinite Runner. One person said he considered it better than the original.

Dead Party

The theme is everything, forget the theme.

  • Tools: Actionscript 3, Flixel
  • Why: Done for Ludum Dare 48 hour game jam, the theme was "Alone".

Ludum Dare is a very popular 48 hour game jam, where participants vote on a theme. As it's gotten more popular, the themes become more and more vauge and too uninspiring. So I decided to make my game about cats instead.

F*** You Player

Real-Time level design

  • Tools: Photoshop
  • Why: Ludum Dare Game Jam collaboration with Ian Snyder

The theme of this Ludum Dare was "you are the enemy" and we ended up sketching out a game where you play as the player's ultimate enemy, the level designer. Ian did all of the code, and I did all the art and sound assets.

Ruins

Like Alien Swarm but with

  • Tools: Microsoft XNA, C#
  • Why: Personal project for TIG game jam.

This game is super old, I made it in XNA. What can I say? It was a different time.

CORE DUMP

Bullet hell meets regular hell

  • Tools: Actionscript3, Flixel
  • Why: Game made for Ludum Dare 48 hour game jam, theme was "Evolution"

Continuing the theme of "terrible Ludum Dare themes", I wanted to make a space shooter where the ship's attributes would evolve with the playstyle. It ended up not really working but I salvaged the remaining game, play to find out how

Fringilla

Solar Powered Tank (really)

  • Tools: Actionscript 3, Flixel
  • Why: Game for reddit Game Jam

My first game jam game! So many terrible memories! The theme was "Power", and I came up with the concept of a Solar Powered Tank, you have to stay in the sunlight in order to keep functioning

Robot Demo

Let's make a robot

  • Tools: Unity 3D, Blender, Photoshop
  • Why: I wanted to learn 3D Modeling, Rigging, and Animation.

Wanting to further my skills, I elected to learn how to use Blender to model, rig, and animate a charachter. This is the end result of a week of work, having never used Blender before. I am an incredibly fast learner.

About Me

My name's Leo Burke. I draw and I make games constantly. It's pretty bad, the doctor's say there's nothing they can do.

Games By Leo BurkeA selection of personal game projects